The Circularity Game Expands to the Electronics Sector: Now Available Online for ICT & Electronics

April 8, 2025
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The SWITCH to Circular Economy (SWITCH2CE) project is expanding its interactive online training tool, the Circularity Game, to include the information and communication technology & electronics sector. The game, which was already available for Plastic Packaging and Textile industries since last year, is now accessible online at https://switch.circle-economy.com/. The Electronics and ICT track is available in both English and Arabic, making it accessible to a wider audience.

 

As part of the SWITCH2CE project’s capacity development programme—led by Circle Economy—the Circularity Game is an interactive assessment tool designed to equip key stakeholders with the knowledge and skills necessary to develop and manage circular ICT value chains. By fostering a deeper understanding of circular economy principles, the game aims to help close the loop in the lifecycle of electronic products. The Circularity Game serves as an assessment and awareness tool for relevant stakeholders in the electronics sector, including industry professionals, government representatives, academic institutions, and SMEs. Through interactive modules, participants gain insights into sustainable practices, regulatory frameworks, and challenges in transitioning to a circular economy.

To participate, users must log in to the platform at https://switch.circle-economy.com/. This ensures personalized access and progress tracking across different sectoral tracks, including Plastic Packaging, Textile, and now ICT & Electronics.

 

Countries covered:

  • Algeria
  • Egypt
  • Jordan
  • Lebanon
  • Libya
  • Morocco
  • Palestine *
  • Syria *
  • Tunisia
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Economy